Android Game Audio

Modified on Fri, 2 Aug at 2:21 PM

Medal on Android: Internal and Microphone Audio

Medal on Android supports internal audio and microphone audio to go along with clipping your mobile games. Clip your best Android gaming moments with audio!


Please note: Android Version 9 does not support Internal Audio. Android 10 or higher is required to use Internal Audio.

  • To access your audio settings, open the Recorder app and tap on the Setting icon on the bottom right.
Settings icon in Recorder app
  • Then, tap Audio under Settings.
Audio settings under Settings
  • From here, you will have a dropdown menu selecting how you want to record your audio:
    • Mute - Medal will not record any audio;
    • Microphone - Medal will use your microphone to record audio;
    • Internal Audio - Medal will record audio directly from the device;
    • Internal Audio and Microphone - Medal will use both your microphone and the audio from the device.
Audio recording options
  • Not all games support recording internal audio. You can enable the Internal Fallback - Mic option in case internal audio cannot be recorded.
Internal Fallback - Mic option
  • You can also choose if Medal will play a sound when taking a clip or not. This sound might be captured on the clip audio.
Sound option when taking a clip
  • You can also set each volume slider for Internal Audio and Microphone separately.
Volume sliders for Internal Audio and Microphone

FAQ

What is Internal Audio?Internal Audio is the audio that plays from your mobile device (e.g., game sound).
Why can't I use Internal audio?In order to use internal audio capture, you must be running Android OS 10 or higher. You can check your device's OS version in Settings > About phone.
Why does Medal have a Mic option?We want to provide audio recording to people who do not have devices that can use Internal Audio capture.
Why can't my friends hear me?If you are using the Microphone option, your friends will not be able to hear you. This is because Android only allows one app to use the microphone at a time. If you have Internal Fallback - Mic enabled, this can also cause the issue.

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